Oct 13, 2006, 12:34 AM // 00:34
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#41
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Maguuma Stade
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Just to balance the base weapons they would need to make 2h swords and axes hit for more, yet be as slow as the 2h hammer, and make maces hit for less, but be faster. That isn't a problem, however the skills themselves are. Hammer skills were designed for a 1.75 second round time. Making them hit any faster makes them overpowered (KD way too often). Sword and Axe skills would become too underpowered, as they now hit slower. Even if they found a way to balance it ok, I'd rather see anet spend their time working on other things - like fixing their now oh so f'd up HA.
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Nov 18, 2006, 12:45 AM // 00:45
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#42
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Remember the Jitte? It's a weapon that uses Marksmanship but deals blunt damage.
Here you are.
Make Two handed 'hammers' that look like two haded swords and axes and make them use 'Two handed weapons' mastery, XD.
That way you have two handed swods.
You may rename Warrior atributed like this:
'Ligth weapon mastery', swords, single handed hammers, ...
'Heavy weapon mastery', axes, mazes, etc...
'Two handed mastery', Mauls, Great Axes and swords...
You just change some skill descriptions, add some new skins and bingo, you get two handed swords without changing the metagame.
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Nov 18, 2006, 01:43 AM // 01:43
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#43
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Frost Gate Guardian
Join Date: Jul 2006
Location: Australia
Guild: The Confidential Men [Cmen]
Profession: W/
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Yeah, everyone wants to look like shiro with 2 swords
everyone wants the biggest 2 handed sword
heck, so do I, shiros my fav character and I would pay all my money in GW for his armour and dual swords (dont give me that shiros blades stuff, I wanna be able to USE them)
but it isnt realistic, an example is in NWN, as soon as I got my greatsword, none of the other weapons seemed useful, even if I had a shield, my other swords, axes and everything else seemed pointless, I just swung around my massive sword, thats what will probably happen if they implement them, shields will vanish, and I dont want that to happen
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Nov 18, 2006, 03:02 AM // 03:02
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#44
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well in NWN I ended up using dual rapiers...
And dealing MUCH more damage due to increased criticals.
Do not forget that +16 armor IS +16 armor.
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Mar 13, 2007, 08:47 PM // 20:47
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#45
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Ascalonian Squire
Join Date: Mar 2007
Guild: Brother Blood
Profession: W/Mo
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i so agree with this, infact, i was gonna ask the same question
/signed all the way.
and for the new prof for 2 handed weps. blah! warriors should get em.
i rly rly rly want this O_O have a good day
(i also am wondering if A-net even looks at these threads , cause this seems like a really good idea! i wonder why they didnt do this yet..)
Last edited by Goreman; Mar 13, 2007 at 09:39 PM // 21:39..
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Mar 14, 2007, 07:42 PM // 19:42
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#46
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Ascalonian Squire
Join Date: Mar 2007
Guild: Brother Blood
Profession: W/Mo
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i know a easy way to balance this out, how bout:
swordsmanship = 2 handed swords
Hammer mastery = 1 handed maces
Axe mastery = 2 handed axes
and just + 10% more dmg to the skillz while weilding a 2 handed weapon (except for 1 handed mace, decrease chance of knockdown by 15% or somthin like that) but id really like to see this for warriors...
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Mar 16, 2007, 10:57 PM // 22:57
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#47
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Ascalonian Squire
Join Date: Mar 2007
Location: Browns Mills, NJ USA
Profession: W/R
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Quote:
Originally Posted by lyra_song
My suggestion:
Allow us to equip axes and swords with an option of making it two handed. I dont think its unreasonable to think that holding a sword or axe with two hands would increase attack strength at the cost of defensive strength and speed of strikes. I though it after staring at my character holding a huge axe with one hand. They could reuse the same animation from swinging the hammer also.
It would open up a possibilty for two-handed only versions of axes and swords like bastard swords, halberds and other pole axes, lochaber axes.
On the opposite end, i would like to see one handed maces and clubs and mauls. These would use hammer skills and have faster strikes, but at the cost of damage and less chance of knockdown to balance it out.
tellme what you guys think. ^.^
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I like this idea alot. I was thinking that when I started playing last December. Some of the axes and swords are so BIG when you wield them that I could never understand why it wasn't available for you to use them two-handed. I like your idea, but I would settle for them just making some one-handed blunt weapons. It would be very nice, however, to either be able to use some one-handed weapons as two-handers at the sacrifice of armor to gain damage, or two just make some two-handed weapons in the sword/axe class and one-handed weapons in the hammer class.
Predatorus Viktus
“The Father,” First Order of Blood Knights
"There is an ancient Repticus saying, that something lasts only as long as the last person remembers it. My people have come to trust memory over history. Memory, like fire, is radiant and immutable. Those who renounce the flame of memory in order to put out the dangerous fire of truth: Beware these men, for they are dangerous themselves... and unwise. There are false histories written on the blood of those who might remember, and on those who seek the truth."
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Mar 16, 2007, 11:07 PM // 23:07
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#48
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Using KD skills with a single handed hammer is a bit silly, but then single handed hammers were not uncommon in history, as were two handed (pole)axes, piercing swords etc.
Thinking about these mechanics it may be wise to reconsider the effects of singlehanded vs twohanded weapons. Singlehanded becoming twohanded is not too bad. But having KD benefits on a one handed weapon (besides bulls strike and such) is a bit too much to my opinion.
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Mar 17, 2007, 12:26 AM // 00:26
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#49
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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would prefer a new class with two handed weapons (or with choice to use two). i wouldnt touch warriors at all. they are very good balanced atm.
mh and i dont like the idea of sword/axe skins for hammers... but can not say why.
I want a really 'badboy' looking barbarian class.
Last edited by Obey The Cat; Mar 17, 2007 at 12:29 AM // 00:29..
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Mar 17, 2007, 02:02 AM // 02:02
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#50
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Krytan Explorer
Join Date: Nov 2006
Location: England
Guild: Curse of the grail [Cotg]
Profession: W/
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/signed
it would make for some more intresting items like samurai like swords ! and proper battle axes ! and maybe a hammer !
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Mar 18, 2007, 12:49 AM // 00:49
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#51
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Ascalonian Squire
Join Date: Mar 2007
Location: Browns Mills, NJ USA
Profession: W/R
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Quote:
Originally Posted by jiggerjay
/signed
it would make for some more intresting items like samurai like swords ! and proper battle axes ! and maybe a hammer !
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They actually have the primary samurai sword in-game already. The Katana. The katana is a hand-and-a-half sword IRL, however they do not have the other three blades the samurai were known to use: No-dachi (two-handed sword), Wakizashi (short sword), and the Tanto (dagger).
I'd like to see some ball & chain weapons myself.
Predatorus Viktus
“The Father,” First Order of Blood Knights
"There is an ancient Repticus saying, that something lasts only as long as the last person remembers it. My people have come to trust memory over history. Memory, like fire, is radiant and immutable. Those who renounce the flame of memory in order to put out the dangerous fire of truth: Beware these men, for they are dangerous themselves... and unwise. There are false histories written on the blood of those who might remember, and on those who seek the truth."
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